The best part of the series was not the action or the style, but watching the Teen Titans develop and come into their own, as characters we’ve come to adore and enjoy, and watching their distinct personalities bounce off of each other. Across five seasons, we see the Titans at their ‘greenest’ probably shortly after their team was newly formed and they still have to get used to each other, get along with each other, work out their relationships. By the end of the series, they feel more like a legitimate family than a group of teenagers who happen to all share super skills. The depth of character and their interactions play out more and more strongly as the stakes get higher and higher (throughout the season arcs). All five of the Teen Titans were developed fairly equally. Each one received the spotlight several times throughout the series, so it was easy to pick favorites. So here, we can explore these characters and how they developed over series.
Additionally, in Teen Titans, unlike most superhero stories, the team maintains their superhero identities at all times. Really, most of the characters chosen don’t really have any use for secret identities — Starfire, Beast Boy, Raven, and Cyborg — I mean as Raven points out, Beast Boy has fangs, pointed ears, and green skin. The series rarely subtly hints at the characters’ alternate egos (in the episode “Deception” (S03E01) Cyborg takes on the name ‘Stone’ when he goes on an undercover mission in the H.I.V.E. — a reference to his given name in the comics, Victor Stone.)
Robin the leader and one of the five founding members of the Teen Titans. Former protege of Batman, Robin in this iteration is very similar to The Dark Knight. Robin is serious, focused, no-nonsense, and a natural born leader. Robin is the first to cry “Titans, go!” when villainy rears its head, and does most of the delegating for the team. Having been trained by Bruce Wayne, Robin, despite not having super powers, is a master in hand to hand combat, fights with a wide range of gadgets, explosives, and his bowstaff. He is also a great detective and strategist; his logical mind makes him a good tactician and he is able to maximize the team’s efficiency and power by playing their strengths. Robin’s charisma and experience working under Batman makes him a nominal leader, a position which he takes to naturally.
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When There’s Trouble You Know Who to Call: Teen Titans Review pt. II
Teen Titans is formatted with half season arcs. One large story will be told in about five episodes spread out through the 12 episode run. The rest are devoted to mostly character focused development stories. The quality of the main plots vary, even within one season, some being excellent, others having their moments, but ultimately weaker than some of the stand alone episodes.
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When There’s Trouble You Know Who to Call: Teen Titans Review pt. I
Teen Titans is the beloved and nostalgic series of the 2000s about teenage superheroes. The show was based off of the DC comics of the same name, primarily the run of stories titled The New Teen Titans from the 1980’s. Teen Titans was created by Japanese American animator, Glen Murakami (also known for his work on Batman Beyond and Ben 10: Alien Force).
The Teen Titans are five young superheroes: Starfire, a bubbly superalien from the planet Tamaran, Beast Boy, a green, pointy-eared changeling with the power to transform into any living (or extinct) animal, Raven, an empath and witch born to the incarnation of all evil, Cyborg, a half human half machine tech genius who shouts “Booyah!”, and Robin, who, despite not having super powers remains the cool, driven and respected leader of the team. The five teenagers live in Titans Tower and protect Jump City against criminals and evil.
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Over the last few days I have seen a lot of discrepancy between an understanding of male and female representation within videogames. So I decided to do a condensed version of my three thousand word paper on hypermasculinity in the gaming arena for your reading pleasure.
Firstly, let’s discuss the difference between wish fulfilment characters and objectified characters. Or, rather, positive male representations, and sexualised female representations. A wish fulfilment character represents something to which an individual aspires, or admires. It is a representation of the ideal, the positive, the desired (no not sexually, you infants). Whereas objectified characters are stripped of their autonomy. They do not exist for themselves, or for what they might represent. They exist for the pleasure and convenience of those who are acting upon them. They are, as per the word, objects, not people. And don’t you dare tell me that male characters in videogames are also objects because I will ignore you because you are being deliberately stupid and I have no time for such nonsense.
So: Wish fulfilment characters are generally good, idealised representations of power and positivity. Objectified characters are generally just… well. Objects.
Male protagonist characters in videogames are almost always wish fulfilment characters. Female protagonist characters in videogames are almost always objectified characters. And yes, there are exceptions to the rule, but those are exceptions to the rule.
OTP By Fandom (Part 1)
Avatar the Last Airbender: Sokka x Toph; Spirited Away: Chihiro x Haku
Pokemon: Pikachu x Ketchup; Adventure Time: Fionna x Marshal Lee
Yu Yu Hakusho: Yusuke x Keiko; Fullmetal Alchemist: Edward x Winry
"Someone else endures the pain for you even if you get hurt, the one who’s really hurt isn’t you."
So there’s a reason I never buy into the hype surrounding new anime.
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